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With a traditional hex & counter "I go-You go" mechanics, the Nationalist player must try to conquer all important victory point hexes without incurring many losses. In this new edition, some rules changes are:
- Victory Points and Morale have been merged in a single item, which is the key to victory: reduce Republican Morale to zero or raise it over 5.
- Disorganization of units is now a key factor.
- Setup rules have been revised.
- Use of assets and other resources has been modified.
Designer | Javier Romero |
Artist | Nils Johansson |
Game Scale | Operational |
Game Scale - Time | 2 days per turn |
Game Scale - Unit | Brigades or Regiments |
Game Scale - Map | 6 km per hex |