

The game simulates the brief campaign fought by the Sardinian army against the Austrian Empire in 1849 and the battle of Novara.
Several changes compared to the previous edition: bigger map and counters; artillery can bombard, hidden movement, alternative strategic setup and much more.
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Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
Radetzky's March: changes in the second edition
Map(s)
The maps (2) are bigger, with distinctly different colors and better visual aids; now the various types of watercourses are clearly distinguishable: Major and minor rivers, streams and canals; target cities are clearly visible.
Counters
- Icons are redesigned and recolored; in some cases completely changed.
- Larger.
- Then, in the first edition, the Italian flag had been involuntarily omitted. Now there is!
- The combat values have changed, and the counters are more numerous thanks to the new artillery units.
- There are multiple elite modifiers in the units.
Rules
- The big news is represented by the artillery bombardment; when used en masse very effective.
- Learning from the previous experience, some turns have been removed: the games are shorter and the players cannot afford to make mistakes!
- The activation mechanism is the same; the command range for all formations is somewhat reduced; this requires that the formations not disperse too much during the game.
- The cavalry charge becomes simpler and more brutal; more risky but which can lead to great results.
- The ENGAGED result is eliminated, in its place SHAKEN appears, very different in effect and much less complicated. The CRT changes and is definitely easier to use.
- A small strategy map have been added to allow for a variation in the initial deploy of the formations.
- There is an optional system for playing with DUMMY, in two ways: either by masking the stacks or by using displays showing the groups of counters defined by the DUMMY.
· Time Scale: 1 turn = 4-8 hours
· Unit scale: regiments, battalions
· Map Scale: 1 hex = 1 Km
· Players: 2
· Playing Time: 1 to 6 hours
· Complexity: 2,5 out of 5
· Solitaire Suitability: 3 out 5
Components :
· 2 maps
· 210 counters and markers
· Two hidden forces display
· Fast setup chart
· Scenarios chart
· Player aid
· Rules and samples booklet
· 1 Strategic map
· 2 six-sided dice