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Radetsky's March 2nd Edition
The game simulates the brief campaign fought by the Sardinian army against the Austrian Empire in 1849 and the battle of Novara.
Several changes compared to the previous edition: bigger map and counters; artillery can bombard, hidden movement, alternative strategic setup and much more.
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Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
March 20th 1849, the Piedmontese forces, about 85,000 men with just over an hundred guns, are positioned around Novara, ready to cross the Ticino river and invade the Austrian territory moving towards Milan.
Field Marshal radetsky, commander in chief of the Austrian forces, 82 years old, conceive a daring plan: to concentrate all his forces, about 75,000 men with over 200 guns right around Pavia, ready to cross the Ticino, quickly invade Piedmont and force the Piedmontese army to a decisive battle...
Radetzky's March: changes in the second edition
Map(s)
The maps (2) are bigger, with distinctly different colors and better visual aids; now the various types of watercourses are clearly distinguishable: Major and minor rivers, streams and canals; target cities are clearly visible.
Counters
- Icons are redesigned and recolored; in some cases completely changed.
- Larger.
- Then, in the first edition, the Italian flag had been involuntarily omitted. Now there is!
- The combat values have changed, and the counters are more numerous thanks to the new artillery units.
- There are multiple elite modifiers in the units.
Rules
- The big news is represented by the artillery bombardment; when used en masse very effective.
- Learning from the previous experience, some turns have been removed: the games are shorter and the players cannot afford to make mistakes!
- The activation mechanism is the same; the command range for all formations is somewhat reduced; this requires that the formations not disperse too much during the game.
- The cavalry charge becomes simpler and more brutal; more risky but which can lead to great results.
- The ENGAGED result is eliminated, in its place SHAKEN appears, very different in effect and much less complicated. The CRT changes and is definitely easier to use.
- A small strategy map have been added to allow for a variation in the initial deploy of the formations.
- There is an optional system for playing with DUMMY, in two ways: either by masking the stacks or by using displays showing the groups of counters defined by the DUMMY.
· Time Scale: 1 turn = 4-8 hours
· Unit scale: regiments, battalions
· Map Scale: 1 hex = 1 Km
· Players: 2
· Playing Time: 1 to 6 hours
· Complexity: 2,5 out of 5
· Solitaire Suitability: 3 out 5
Components :
· 2 maps
· 210 counters and markers
· Two hidden forces display
· Fast setup chart
· Scenarios chart
· Player aid
· Rules and samples booklet
· 1 Strategic map
· 2 six-sided dice