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Nothing Left to Bomb - The skies over Malta 1940-1942
Nothing Left to Bomb is a two-player game set in WWII and that recreates the Axis efforts to gain air superiority or even air supremacy in the skies above the pivotal island of Malta, and the British struggle to prevent it.
The game uses a modified system initially devised by Yasushi Nakaguro in his “Operation Pointblank” game (Bonsai Games). Each turn players commit their forces to the different map sectors secretly and then air battles are fought and antiaircraft fire is resolved. The aim of the Axis Player is that of achieving air superiority over Malta. Failing this by the last turn of the Scenario, the British Player wins.
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Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
The game has three different and separate scenarios to cover the three main aerial offensives against the Island:
- Scenario 1: The Italians at It Alone. (June 40 - December 40)
- Scenario 2: From Norway to Sicily. (January 41 - May 41)
- Scenario 3: Nothing Left to Bomb. (December 41 - April 42)
It's strongly advised to learn playing with Scenario 2, and to crack Scenario 1 when already familiar with the rules, tactics and strategies.
Playing time: 1-2 hours
Number of Players:2
Complexity: Low
Unit Size: 4 to 12 planes
Turn Time: A Month
Designer: Nicola Saggini
Art&Developer: Marc Figueras, Oscar Oliver
Graphical Design: David Prieto