Polar Storm - Opération Petsamo-Kirkenes 1944
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  • Polar Storm - Opération Petsamo-Kirkenes 1944
  • Polar Storm - Opération Petsamo-Kirkenes 1944
  • Polar Storm - Opération Petsamo-Kirkenes 1944
  • Polar Storm - Opération Petsamo-Kirkenes 1944
  • Polar Storm - Opération Petsamo-Kirkenes 1944

Polar Storm - Opération Petsamo-Kirkenes 1944

€43.00
No tax

Polar Storm is taught in 30 minutes and easy to digest yet a challenge even for the more experienced players.

With the usual rules system of WWII Battle Series, its Special rules, Winning conditions and Events we try to depict this moment in time. This is Game no 7 of the series.

Quantity
Last items in stock

  Security guarantees

100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

In October 1944, the Soviet 14th Army under General Meretskov launched the Petsamo and Kirkenes operation called the "Tenth Shock" by Stalin. Its aim was to throw the Germans out of northern Finland, an area of strategic importance for both its sea bases and for the nickel mines of Kolosjoki (today named Nikel).

Following the Finnish capitulation in September 1944, preparations were already underway for General Jodl´s XIX Gebirgs-Korps to retreat into northern Norway; however, its fate hung in the balance when Meretskov launched his attack.

The highly capable General Rendulic, who served as both head of the 20th Mountain Army and overall theatre commander, was well aware of the threat posed by the upcoming offensive, not least the possibility of irreplaceable forces being cut off. Complicating matters was Hitler’s strict order for the supplies in Petsamo to be evacuated before the port was abandoned. The Germans faced a race between being cut off by the advancing Soviets, evacuating the port supplies and maintaining a coherent front line to avoid the controlled retreat turning into a rout.

-Rules and mechanics

Rules are developed from the “Stargard Solstice™” game, released in 2021, making it the 7th game in the WWII Battle Series, all with chit-pull mechanics.

Game length is 12 turns, each turn represents two days.

Units are battalions and regiments.

-Game components

A full colour map A1 size (594 x 841 mm), (23.3/8 x 33.1/8 in)

Game Rules (16 pages)

286 die-cut 15mm counters

2 Player Aid Cards with charts and tables.

Replayability 8

Solitaire Suitability 7

Complexity 5

3CR Polar

Data sheet

Période
8- World War Two

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