France '40  2nd Ed.
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  • France '40  2nd Ed.
  • France '40  2nd Ed.
  • France '40  2nd Ed.
  • France '40  2nd Ed.
  • France '40  2nd Ed.
  • France '40  2nd Ed.
  • France '40  2nd Ed.

France '40 2nd Ed.

€51.00
No tax

“...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff.

2ND EDITION

France ’40 2nd Edition is a major upgrade to the original game. The rules for Extended Movement, Combat, Advance After Combat, Breakthrough Combat, and Determined Defense have been updated so they are more in line with the recent games in the 19XX series (such as Stalingrad ’42 and Salerno ’43). 

Quantity

  Security guarantees

100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

France '40 contains two separate games: Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.

A new scenario has been included designed by Mark Merritt that combines both maps. In addition, many new units have been added and some old units modified to provide a more accurate order of battle for both Sickle Cut and Dynamo. A few minor cities, some roads, and a fortified hex were added to the Dynamo map. And most importantly, both scenarios have been sent through the playtest cycle again to make sure they are better balanced than they were in the first edition.

Sickle Cut: Guderian's Drive to the Channel
This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south?

Dynamo: Retreat to Victory
This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate?

The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis.

"This game has long been one of my favorites due to the exciting situation and short playing time. I’m really pleased with this 2nd Edition and excited about the new features it has" - Mark Simonitch

COMPONENTS

    2 Paper Maps
    2 Countersheets
    24 Page Rulebook
    16 Page Playbook
    2 Identical Player Aid Cards
    2 Setup Cards
    Two 6-sided Dice

GMT F40

Data sheet

Période
8- World War Two

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