Give Us Victories 1863
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  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863
  • Give Us Victories 1863

Give Us Victories 1863

€67.00
No tax

A simple and fast wargame about the Chancellorsville campaign in 1863. 

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Last items in stock

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  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

"GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee.

General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”.

The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation.

Four games included

  • Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations.
  • Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty.
  • Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game.
  • Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

In the box:

  • 2 standard maps (86x54 cm)
  • 1 A3 map (strategic game)
  • 1 12x10 (cm) map (variant for main game)
  • 4 counters set, 17 mm side
  • Set up charts
  • Rules aid, tables, solo game display, solo game booklet
  • Paper soldiers (cardboard)
  • Rules booklet (Main game, scenarios, strategic, solo system, skirmish)
DISS GUV

Data sheet

Période
6- 19th Century
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